Friday, December 21, 2018

Writing: Unpopular Opinion - Said-Bookisms Are, Occasionally, Okay.

So there's this massive stigma against said-bookisms in the literary community right now. By that I mean, anything that isn't 'said' and 'asked'.

"What are you talking about?" he screamed.

"I want to see you die," she laughed.

"Here's something you might not have considered," he pointed out.

Yeah, sometimes it's a big problem. But honestly? I think they're like any other tool. To be used sparingly and at the right times.


Tuesday, December 18, 2018

Writing and Roleplay: Character Accents

We need to talk about accents. Like, desperately need to talk about accents. RP community, I am looking at you first and foremost. Authors...yeah, some of you should probably also pay attention, but know that you aren't as egregious on this one in particular.

Bear with me, now.

Monday, December 17, 2018

Laptop Drama

>Laptop keyboard stopped working.
>Buckled down and got a usb keyboard because I figured I could just make it a dvorak keyboard later if I figured out how to fix my on board one.
>On board keyboard totally screwed.
>It kept convincing the rest of my computer that the esc key was being held.
>I realize that doesn't sound like that big a deal but when you are  holding the escape key you can't open new tabs, google search, save photoshop documents, open the start menu, or...you know, anything. At all.
>Including fixing the fact that the computer thinks the esc key is stuck.
>Anyway I tried to turn the keyboard off and the only option was to uninstall the driver.
>I'm like 'fine whatever' and do that.
>It prompts me to restart.
>So I do.
>And when it comes back on the driver is back.
>At this point I'm like...


>Computer does about as well at following instructions as Arthax.
>Finally decide that if this doesn't get fixed I'm going to have to replace her.
>Decide to try one last Hail Mary and perform surgery to unhook the keyboard.


>Anyway my laptop works again. Not today, Cyber Satan.

Thursday, December 13, 2018

Characterization: First Contact With the Audience

Salutations, nerds, today we're going to talk a little bit about introducing new characters and how a character's first contact with your audience sets them up. Mind you we are not talking do's and don't's. There are some things you can do that will make an audience instantly dislike a character (and you don't even have to resort to kicking a puppy!) but that are still useful as long as you are aware of what you are evoking in the people reading your words.

Now, obviously yes I am talking to you writers out there in the audience. I'm also talking to the RPers. Oh my yes, the RPers. It doesn't matter if you're para, chat stream, RPing on World of Warcraft...well, it kind of matters at the D&D table but not as much as the rest of these things.

So. Characters!


Friday, December 7, 2018

Writing: 3 Ways to Make Your Word Count Your Bitch

Hey, nerds! The last time I posted an article four of you saw it immediately before even I had looked at the finished product. After a month off, I think that's incredible. The four of you that clicked me...you're amazing. You're the reason this blog is going up on time.

I just wanted to talk about word count and how to make it less of a crazy experience.


Wednesday, December 5, 2018

Writing: 10 Ways to Unstick Your Stuck Plot

Salutations, nerds, I'm coming back at you and continuing to knock off the rust with another blog entry. This time I want to tackle something I hear people complaining about a lot and that is plot tangles. You know, writer's block. When you hit a point where you just don't know what you need to do.

Yes, my outlining friends, it happens to you too.

So without further ado, 10 ways to unstick your stuck plot.


Tuesday, November 13, 2018

Back at the Writing Desk

Just a quick one to let you all know I'm back at it! The wedding was wonderful, and we had several good days with my friends around that. It was honestly a rush to meet everyone in person.

I honestly meant to be blogging again before now, but as it turns out wedding things were not the end of the adjustments. It's not been bad, though. We're on an apartment search, Josh is substitute teaching now, I am just hairs away from finishing Torchlighters and things generally seem to be looking up.


Monday, October 15, 2018

It's Time for a Small Hiatus

Hello lovely readers~ I'm going to take two weeks off. Because I'm getting married and foolish me, I didn't anticipate how busy wedding stuff would keep me so close to the day of. Please do expect me to return to my regularly scheduled blogging on the 30th and until then, love you all <3

Fortune Favors,
Megan R. Miller

Thursday, October 11, 2018

The Story of a Balloon I Adopted (AKA Humans Will Personify Anything)

So I was leaving my mother's house a couple of weeks ago and a blue balloon came blowing down the street and hit me in the boots. I picked it up and held it for a moment and thought 'well, this won't do, I'm sorry someone left you outside in the storm, why don't you come home with me?'


Tuesday, October 9, 2018

Three Act Structure (As Requested by Mimi)

A dear friend of mine (and coincidentally one of my bridesmaids) requested some tips on basic plotting and three act structure. I came into the conversation late and so my contributions to the conversation were a brick instead of "part of the conversation".

Anyway, what you are about to read is what I told her, but cleaned up. And I mean kind of cleaned up, expect this entry to be a little bit sketchy and less coherent than my usual blog entries. That's because it's actually a chat log that I repainted into a blog entry.

Still with me? Sweet, let's go.


Tuesday, October 2, 2018

Characterization: Character Playlists

Playlists are a huge part of my personal process. I know a lot of people are like 'if you're not butt in seat hands on keys it doesn't really count as work'; and they're right, to an extent, you can't really share your playlists. I mean, you can, but it doesn't "count".

Still, in terms of play and brainstorming and pre-writing, it matters a lot to me and today I'm going to ramble a bit about that.

Note: This was scheduled for Thursday but I think I'm gonna go ahead and let it go up early as a bit of a pallet cleanser from my last entry since that one was not so positive and I generally like to keep things light-hearted around here.


Ohio's Name Change Policy is Bullshit.

So, I thought I was going to spaz about this more, but it turns out, weddings are stressful. That said, my fiance and I have been going through a song and dance about what we're doing with our names, and I would like to take a moment to talk about that.

If you're one of those assholes that doesn't think I'm entitled to everything that he is, and are going to be easily offended by the idea that I don't want to give up my name, don't read. We'll both be happier for it. Unless you decide to fight me and then, ultimately only I will be happier for it : ]

Trigger Warnings: Abuse, Transphobia, Excessive Swearing, Legitimately the State of the Fucking World Right Now


Thursday, September 27, 2018

Player's Log: A Few Rambles About our Thursday Night Strahd Game

So we've been playing Curse of Strahd on Thursday nights with my dear friend Brian as the dungeon master. Naturally, since this is a big old ramble about Curse of Strahd there are spoilers ahead if you haven't played it, so click at your own risk.


Tuesday, September 25, 2018

Torchlighters: Samael Trezza Character Interview

Last week I did one of these for Callum, so now I'm going to go ahead and tackle one for Samael, his older brother and another point of view character in Torchlighters. This time I'm using a different set of interview questions, also found over yonder at a slightly adjacent address.

As always, I encourage you to head over there and take a look at the source material but for the time being, let's get to it.


Thursday, September 20, 2018

Some Thoughts on the Nature of Souls

Souls aren't something you're just given by nature of walking this world. Souls are a thing to be collected and accumulated, something to be earned over time, and they aren't a thing that belongs exclusively to humans and animals.

I'm writing this at my mother's house. I grew up here. I remember waking up and getting ready for school here every morning, watching cartoons and eating blueberry waffles, and dancing around the living room to Livin' La Vida Loca. I remember my family being very different then. This house has earned its soul over years of people living in it.

There were carpets, then, and there aren't now. It was cleaner. All the furniture was different. The house has grown as much as we have, and the love this family shares is woven in the walls and in the spirit of this place. Anything can be like that, earning a soul, through wear, through use, through being loved.


Tuesday, September 18, 2018

What You Are Actually Paying For When You Get a Tarot Reading

Alright so I've had this one rattling around in my head for a few days now and found the time to go ahead and hammer it out. I haven't written a crapton here on the witchy side of things, and tarot is very important to me.

It's pretty well known in witchy circles that it's not accepted as okay to charge for a spell, but it is acceptable to charge for tarot readings. I know a lot of people that don't understand the distinction, and I just want to plop down some of my thoughts about that.

Hang on to your butts.


Thursday, September 13, 2018

Worldbuilding: Things I Learned About Wind

Alright, listen up. I was working on my Tal'Guara map the other night (I've been working on it as a setting for a long time but I'm not ready to properly do anything with it yet, expect more ramblings on this subject later) and I was thinking about the concept of people swearing on the seas.

You see, in Tal'Guara, there are some people bound to animal spirits and I was thinking the ones bound to aquatic ones would probably take waters fairly seriously. Then it stands to reason, the avian spirits would swear by the winds. Now I had no idea how wind worked and realized 'well crap, now I have to research that', so I did.

As it turns out, there weren't any convenient worldbuilding documents out there to help me learn only as much as I needed to know about wind to name some important ones for my imaginary place. Well, I'm about to remedy that for y'all. Hang on to your butts.


Tuesday, September 11, 2018

Boosted Things All Authors Have to Deal With at Some Point

Writing. Sometimes it's hard. Sometimes you stare at the screen for hours and want to throw coffee onto your monitor. Sometimes you just can't and it takes hours to get the fire started. Sometimes, this is all made easier by supportive friends and family.

Other times, those friends and family are going to make you want to rip your hair out.


Thursday, September 6, 2018

Torchlighters: Callum Trezza Character Interview

There's a handy dandy list of questions to ask your character over yonder and I'm really digging how in depth it is. I did say I'd be rambling about these characters and this setting quite a bit, so while I'm going to be editing the questions just a smidge to make them fit the setting better, hopefully this will help me and you get to know my protagonist better.

Obviously I highly endorse clicking that link up there and giving the original post some love, this has been super useful to me and I bet it will be for you, too.


Tuesday, September 4, 2018

Life Happens: Write Around It

So my fiance and I just broke down on a bridge in the middle of nowhere and both of our phones were dead. This involved a 20 minute walk alone (one of us had to stay with the car) in the dark down town gearing myself up to stab someone with an ink pen in case they thought I made a tempting target (spoiler alert, that didn't happen), to get to a phone to call for help.

I still haven't finished my word count, but as soon as I'm done with this blog entry that's exactly what I'm going to turn around and do. That said, I realized some things today during said 20 minute walk that I feel are important and I'm the kind of boosted animal that's going to share them all with you fine folks.


Monday, September 3, 2018

Torchlighters: I've Got Cover Art!

Let me take a moment to tell you a little about my current Work in Progress. I have been instructed recently that marketing is supposed to start before release day so let me tease this one a little bit.

So imagine it's the 1920's, but everything is demon powered. And the protagonists are mobsters.

Have I caught you yet? Come with me for a minute.

Thursday, August 30, 2018

Text-RP: Don't RP Passively!

I'm having a moment and I need to get this out while it's gnawing at my head.

I see a lot of people on my various roleplay platforms complaining about how they want ships, and how nobody's playing with them, and how much that sucks. And it does suck, but almost every time I see somebody whining about this there is something the situation has in common.

These people are passive roleplayers.


Tuesday, August 28, 2018

Transmuters are Badass

No, seriously. I hang around the fantasy crowd a lot, most of my friends are D&Ders, I'm online playing games every Tuesday and a lot of Fridays online so far so believe me when I say I hear a lot of discussion about wizards and how awesome they are. And man. Everybody wants to be an evoker or a necromancer.

Bear with me, I'm about to go on an unbridled gush trip about why transmutation is amazing.

Heads up; I'm gonna be an irreverent potty mouth in this one. Don't like excited swearing? Don't read.

Wednesday, August 22, 2018

I Want More Familial Focused Fiction

I'm going to be a little bit indulgent today and just enthuse about some tropes that I love and want to see more of.


Sunday, August 19, 2018

Motivation: A Small Treatise on Getting Shit Done

Folks, it's been a hell of a week. Nothing particularly happened, I've just been having one of those 'all I want to do is curl up under a blanket and sleep for eight years' weeks. One of those weeks where it honestly feels like nothing is going to work out.

You know, if you're doing this there are a couple of hard rules. You don't have a boss yelling over your shoulder so you have to be your own motivator. You have to set deadlines for yourself. You have to write, every day, no matter what shitty thing happens and no matter how much you don't feel like it.

I broke the rules. I skipped a day of writing.


Thursday, August 9, 2018

Text-RP: The Top 10 Reasons You Aren't Getting Ships

Salutations, internet! This one's lazer directed at text-based RPers. Everybody wants ships. Everybody wants their characters to fall in love. It's like a form of social currency in the RP community and I hear a lot of people complaining a lot about the lack thereof. I could go on about this all day. So I think I will. I present to you, the Top 10 Reasons You Aren't Getting Ships in your text-RP.

Monday, August 6, 2018

Character: Extreme Emotions!

Today I want to take a minute to talk about characters and emotional outbursts. This is something that came up in conversation recently and like most things that I have a lot to say about and can't get out of my head, I'm gonna blog about it. So let's get right to it, shall we?


Tuesday, July 31, 2018

Character: Keeping Characters Consistent

Alright, so I'm getting to that point that I want to start actually using my blog again. Did I not tell you in the beginning that there would be periods of time that I forgot this thing existed and stopped writing in it? I think I did. Anyway, I guess late summer-fall-winter is prime time for me to blog about stuff because I got the itch and here I go.

Writers and RPers, this is for both of you so heads up, pay attention. We're going to discuss some quick and dirty tricks for making sure your characters stay the same character from page 1 to page 50 and beyond. And from session 1 to session whatever, you know what I mean.

Monday, July 2, 2018

Write Fanfiction.

Write fanfiction!

I know a lot of people have a lot of feelings about this and fanfic generally gets frowned upon in literary circles and people talk about how it can "ruin" you and all this jazz. Like, no. Listen, kids. You wanna write your fanfics, write your fanfics.

When people start learning to draw they copy pictures they already like. They learn to draw by doodling images of Mickey Mouse in their school journals and trying to figure out the lines that make up Goku. They learn to cook by saying "I like Mac and Cheese now how do I make some for me". They learn to knit by following easy patterns and eventually get good enough to freestyle something new, but guess what. Following those patterns is part of the learning process.

Write fanfiction.

Follow the patterns of characters you already love. Write your side stories. Learn what makes them tick and what makes them work for you. Learn what parts of the story you love and why so when you go to create something for yourself you have a solid understanding of why that thing worked for you in the first place and how you can use it to create a similar vibe in others.

What you do for practice is not a waste of your time! Anything that is a learning experience is a great opportunity for you! So it's not marketable. What kind of capitalist drek attitude is that anyway? I mean yeah eventually you're gonna have to put it down and make something that can make you money, if this is something you want to do for your career, and that's fine.

But listen to me for a second, alright? Even if you're a 5 star chef that makes complicated seafood dishes for high powered patrons...sometimes you still want to make and eat some ramen for you. Simplicity doesn't make it bad.

Write fanfiction.

Because it's its own art form and it's valid. Because if you're ever going to write for television you're going to have to flex those muscles and get used to writing other people's characters. Because no running series has one writer make all those episodes, they bring in other people, and sometimes you are gonna have to get used to keeping characters consistent when you did not create them and that is a valuable and marketable (-pulls face-) skillset.

Write fanfiction.

Because sometimes you just have to take a step back and write something because you love the process of it and sometimes the easiest way to do that is to write a damn fanfic. You're not being childish. You're not wasting time. You're not 'cheating'. You're learning, you're practicing, you're playing and enjoying yourself.

So go write your fanfiction.

And then, when you feel comfortable, if you want to? Write something new, too.

Saturday, May 12, 2018

Steven Universe Spoilers Ahead.

Going to make use of the dreaded jump break here because I'm about to go on a ramble/ maybe slightly a rant about the most recent Steven Universe revelation. If you're not caught up, don't click please.


Monday, January 29, 2018

Not-So-New Year's Entry

Oh god it's 2018. And it's dark in the room I'm in so I keep hitting 7 and 9 and trying to be in the past and future on accident.

I know last year I said I was going to be better about blogging, and believe it or not, I actually was. EVen though I didn't update this for four months in a row. I've been so busy though! I've been doing a lot of gaming, in real life, via text, and via streaming. I feel like I have learned more about roleplaying games this year than I have in the collective thirteen that I was gaming before it.

Also, it isn't like I haven't been writing, I've just been doing it over at nerdarchy.com instead of here. Better audience reach, but still not a great excuse not to be--as I realize I don't know if I updated by bookshelf page to include The Lost Psion--excuse not to be paying attention to this over here.

Anyway this is where I'm supposed to say I'll try to be better, but...that will either happen or it won't. I'm not going to pretend I'll be super on top of things. That said, I am going to do my best to at least get a queue going for today.

That said, I think it's forgivable if this entry in particular is a short one. Have a good year folks and friends <3

Fortune Favors,
Megan R. Miller

Sunday, January 28, 2018

Player's Log: Twisted Filth Like The Rest of Us [Spoilers for Storm King's Thunder Ahead]

Cast of Characters:

Sylthiel Arthainas - Moon Elf Rogue - Me~ - Nicophel's sister, archer. - Kill Count: 9 || Down: 0

Stalkurn XXII - Drow Rogue - Patrick - I think you know this guy by now. - Kill Count: 5 || Down: 1

Lox - Changeling Rogue - Cody - Likes to pretend to be other members of the party. Faction agent for the Zhentarim. - Kill Count: 4 || Down: 2

Luthien - Human Fighter - June - Mysterious, masked, armored. We're really not sure what their alignment is yet. - Kill Count: 5 || Down: 2

Total Kills: 23
Total Near Deaths: 5
Total Body Count: 28

-/-/-/-/-

Bear with me, I am writing this the night after the game. Mind you, my other blog entries (from when we did Tyranny) were done as we were playing and they are kind of a clusterfuck so maybe this will make it better.

Our heroes meet on the road on the way to Nightstone at a signpost at a crossroads.

Sylthiel is already standing there. She is the twin sister of Nicophel Arthainas, and she's pretty annoyed by the fact that her brother is so well known here, not for being a noble but for being a hero. Life is so easy when you're a wizard, right? Anyway, she's on the short side, long dark hair, dark blue eyes, and pale skin.

Luthien is the first to arrive after. In character, we don't know she's human (and I am using 'she' because Sylthiel is assuming 'she', the player actually hasn't given us pronouns for Luthien yet) because she wears a hood and a mask that covers her entire face fashioned in the likeness of a female elf (hence why Sylthiel made that assumption; also their namesake, but that's beside the point).

Stalkurn and Lox arrive together, both in the likeness of Stalkurn. Surprise, Lox is a changeling. But anyway, they both show up as a nearly 7 foot tall drow in purple and gold armor idly swinging a scimitar in circles. Stalkurn is super lethargic. In fact, we have nicknamed this iteration of him 'lethargic Stalkurn'.

So continuing onward we get to Nightstone and find there are a lot of dead people crushed under boulders. There is a wreck if destruction here, goblins looting things, a pair of worg eating a horse carcass...and the town bell keeps ringing. Immediately we decide that bell is either a call for help or an ambush but decide to take the worgs down first.

This is where we get our first near-death experience. Luthien drops to 0 health points. She doesn't die, mind you, we get her back up and kill the worgs (Stalkurn got one and Lox got the other) and drag them aside for later skinning. (Spoiler alert, we totally forgot to actually get those pelts, RIP)

Sylthiel parkours onto the church roof like an asshole and the rest of the party takes the front door. Sylthiel sees the two goblins ringing the church bell and as the party walks in they take note and start to draw weapons. She shoots one of them and it falls out of the alcove and Stalkurn quickly dispatches the other with his daggers. At this point we start keeping track of our kills and getting comically competitive about it.

Anyway, we kill a couple more goblins but Sylthiel decides to let one go because she is only looting food and not trying to fight her. She's kind of charmed by this creature and lets it go. The rest of the party is looting. Note; June, as always, is our party treasurer and has the list of what all we've plundered, but I'm omitting it from the blog.

Eventually we do end up at the castle. There are four guards. We talk to them briefly and then Lox and Stalkurn (of course) start robbing the place blind while Sylthiel distracts the guards downstairs. Luthien ends up being needed to take down an animated sword that the three of them legitimately just stand around in a semicircle beating on until it breaks.

Plotwise, though, we find out the lady of the house is dead and that this place is in chaos at the moment. So we agree to go help the villagers and on our way out we find a company riding into town being swarmed by goblins. So we help them out. And that's where we meet Xolkin.

So several dead goblins later (note, the DM wanted to just breeze past this fight but we were still being stupid competitive over our kill counts) we approach and start to talk to these Seven Snakes that have come in hoping to take the town over. Because we are PCs, we end up getting talked into doing their dirty work and Sylthiel heads back up to talk the guards in the castle into just letting Xolkin have his way here and in the most polite way possible informs them that he's probably just going to kill them if they don't and no one wants that.

And then, because this town hadn't been donked up enough today, there are orcs. Like. A lot of fucking orcs. Like a whole horde of fucking orcs. We almost wipe. It gets super bad for a minute. Lox actually goes down, Stalkurn and Luthien break and run, Sylthiel ends up full of javelins and hanging on by one hit point, but the elves in the woods show up and help us turn the tide of battle, casually shout "your welcome" over the palisade and leave.

So anyway at this point we're level three. Sylthiel bookmarks a followup with these snakes we just fought with and the party heads up to go find the evacuated villagers. First, there are ogres. Oh god, this was the bonobo combat, hold on let me try to break down what the hell happened when Lox and Stalkurn screwed pretty much everyone but themselves.

Lox (an arcane trickster) cast obscuring mist, then Stalkurn (a drow) outlined the ogres in faerie fire. Fortunately the goblins aren't doing anything. This is one of the few combats of the night in which we are not in danger of wiping, however (hindsight being what it is) we probably should have rested here. We didn't.

One of the goblins comes up and starts telling us about the caves, which ones to avoid, and asks us to kill their leader so she can become the new leader. We're like 'sure fine, if it gets us the villagers back we'll do that'. She also mentions goblins keep dying in one cave and we extort the goblins asking what they'll give us to take care of that problem for them because that's what you do when you're an evil party.

This is where the whole thing goes straight to hell.

We get into this room, find 7 giant rats devouring a human body that's tied to a stalactite. There's goblins in here too. We enter combat. Luthien goes down in the first round so then it's the three rogues trying not to get hit while we're picking things off. Luthin stablizes on her own, but then Stalkurn goes down and Lox starts running the other way. Sylthiel kills the last rat, and steps out where the last two goblins are and her attempt to intimidate them into fucking off doesn't work. Fortunately, Lox comes back and kills one of them, and while Sylthiel is stablizing Stalkurn the other one shoots Lox and HE goes down too.

At this point Sylthiel is just really pissed off at this lone ballsy goblin and is like "if you shoot me I swear to gods I'm going to make you wish you were dead". Well. The goblin shot her while she was stablizing Lox so instead of killing it she did subduel damage and then bound it and vivisected the bitch poor thing.

Which is when we--er, Sylthiel I guess the party was KO'd at this point--hear open weeping in the corner from a caged woman. So she cuts the goblins throat, puts it out of its misery and walks over to let this woman, Daphne, out of her cage and what follows is an incredibly awkward conversation about how "I'm not usually like this" and "You know, I said I would, I had to do it or they'd have never taken it seriously and look his entrails are all over the floor, too, they were going to do it to you" which...understandably didn't help a lot.

We have to take a rest anyway to wait for the party to wake up so there's a very awkward four or so hours of Sylthiel sitting with Daphne outside as the party, one at a time, wake to find this vivisected goblin lying in the middle of the cavern floor. One by one they roll investigation checks to figure out what happened. Lox comes out and says "Well, I feel better knowing you're twisted filth like the rest of us". Luthien knows too, but...we have no idea how she feels about it yet because she kept her mouth shut.

Anyway we got the villagers out and Daphne is still all in tears and the party for some god knows why reason is still letting Sylthiel do the talking even after what just happened. We warn them that Xolkin has taken over the town and just to go with it. The villagers take off and we take a long rest.

Anyway, we go in and fight a slime that Luthien splits into two slimes before we know any better. There is a lot of kerfuffle with the DM about whether the whole slime counts as one or if the two split slimes are separate kills and debate amongst the party whether or not we want to split it more to get our kill count up. Ultimately we just kill it efficiently and leave. With more treasure.

Oh yeah and Sylthiel smiles at the new goblin in charge and says "if you end up with more prisoners take care to treat them better than the last regime did and you won't end up like them".

We get back to Nightstone and we're supposed to be picking up quests. The NPCs aren't exactly keen to talk to Sylthiel but since the rest of the party is carefully avoiding eye contact with the DM she ends up talking to them anyway. And Lox keeps walking around the town as her intentionally intimidating the NPCs and that doesn't exactly help.

On the bright side that vivisection got back to Xolkin and made it easier to sleep with him so. You know. Win some, lose some.

Then things get weird as a cloud giant appears on the scene and gives us stairs to come up and talk to him. (June: Run away! || Me: Parlay! || -the stairs come down- || June: ...Parlay -sigh-) We get in the flying castle and are informed that we're supposed to fix the Ordening. No one asks what that is, but Sylthiel already knows so those who don't know are able to figure it out by context clues.

Basically, it's this magical thing that puts giants in certain ranks. It's what makes the lowliest storm giant better than the best cloud giant. And apparently this was done because the giants were too complacent when Tiamat was a threat. So now the giants are a threat.

And that was where we left off. Next week I'm going to make somebody else talk to the NPCs. This week I think people were just tired.

Fortune Favors,
Megan R. Miller

TIL: A palisade is a wooden rampart around a settlement. Like city walls, but not stone. I read a lot of fantasy, you'd think I'd have encountered this word before, but actually a lot of fantasy stories tend to like to go grandiose and everything is made of stone and stuff so this was new to me. And to most of the party as well thankfully so I don't have to feel stupid.